in 2011 I went to Zuccotti Park to photograph the Art of Occupy Wall Street.
As a part of my road to minimalism project – I wrote an essay titled “What is it to have?”
Photographs of the Occupy camp at Zuccotti Park and voice by Mirena Rhee.
in 2011 I went to Zuccotti Park to photograph the Art of Occupy Wall Street.
As a part of my road to minimalism project – I wrote an essay titled “What is it to have?”
Photographs of the Occupy camp at Zuccotti Park and voice by Mirena Rhee.
My Christmas journey through The Vatican Museums, The Papal Basilica of Saint Peter in the Vatican, and St. Peter’s Square with the Bernini Colonnades. Waiting for the Pope to come out at midnight, climbing the dome and visiting the magnificent interior of St. Peter’s.
I had never seen anything more magnificent in my life than the Vatican Museums and the St. Peter’s in Rome, crowned by the the Bernini Colonnades. The Palace of Versailles paled in comparison.
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You can read my book here:
This book began a long long time ago in a galaxy far far away. This is the second and greatly improved edition which I will keep improving and polishing with things whenever I can.
It is also epic, it measures 549 pages, over 100 memes and over 300 megabytes of entertainment.
I did not have enough cat pictures to illustrate the second edition so I am using instead screenshots of actual Video Game levels I worked on, glitches, photographs I took, boring documents I wrote and some frivolously Photoshopped memes which you can luckily skip –just swipe left. I never use images or levels I haven’t worked on myself.
Despite the lack of enough cat pictures, the book contains useful things that you can immediately use in your workflow – Tips and Tricks and Best Practices in how to develop great games, and how to get the most of your creative drive. Hard core stuff like Asset Spec Sheet templates. The Video Game Playbook gives you play-by-play on what you need to do to get your game done, as well as ideas on what to do before, during and after making your game.
Some chapters I devoted to my personal understanding of Video Games and Digital Entertainment, my experiences as a Video Game artist and how I tackled hard stuff.
The later chapters are very personal, some are lessons from my Star Wars afterlife as an artist and creator of many things, including photography, drawings, paintings, installations, animations and performance art. Some chapters towards the end contain my very own special productivity hacks which may surprise you. Don’t throw your Kindle!
I developed this book as a comic book because the pictures are as important as the words. What is amazing about digital books is that you can always make them better – their printing press is very light – just a button and the efforts of the Author.
If the universe is indeed a simulation it is probably the best video game ever. I am sure aliens fall off their chairs giggling whenever one of us falls through the world. There’s nothing you can do about it.
But there’s something you can do to play it the best you can, and I think being an artist, a creator, is the most fun way to do it. Just make sure not to fall through the cracks. Remember that The Game of Life is the best and most important video game you will ever play.
One of the best things that happened in my life was working on Star Wars. One of the greatest things that happened in my life was outgrowing my old life, and finding, growing and pushing with my own special Force.
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